Elysian FieldsWiki Tools |
World /
TransportationNote: We are currently in the process of transferring pages across from the website. As a result, some of the links on the wiki don't lead anywhere, and it might seem like vital information is missing. If you can't find what you're looking for here on the wiki, please check the website. If all else fails, please contact Emma, and apologies for the inconvenience!
On this page… (hide)
Since pollutive technologies don't work outside of Earth, there are no cars, nor buses or trucks or nuclear-powered boats or jet-propelled aeroplanes or even trains anywhere in Elysia or her sister realms. These all continue to exist on Earth itself, but they have never been welcome elsewhere. Instead, Elysians cling to more traditional (and the more fantastic) means of getting around; but then, who needs a car or a plane when you can walk into a portal and cover the same distances in a heartbeat, or ride a pegasus to work? 1. The Portal NexusPortals are devices created by the gods to connect their realms and dimensions together, and are the fastest and (arguably) the safest means of travel between the realms. They are translucent vertical discs approximately 3-4 millimetres in depth and four feet in diameter, with the capacity to immediately and automatically grow in size to accomodate larger users (such as dragons or merchant caravans). 1.1 How do portals work?Portals are activated by a combination of genetics and intent, so all you have to do is touch one with a destination in mind and you'll be sucked through to the other side. This is, of course, assuming the portal recognises you as having the correct permissions (for instance, a Nymph could not travel to Zanarya via portal because she does not have the correct genetic make-up). Due to their nature, it is possible for portals to be accidentally activated, and indeed this is how many humans have found Elysia in the first place. However, to use them properly, the portal user must think clearly of their destination. If someone enters a portal while distracted, they will not arrive at their intended destination, instead appearing at a place closest to what distracted them. In this way, it's actually possible to trick portals into helping you track someone down by delivering you to the city closest to them, but it can also lead you into unexpected danger. 1.2 Where are the portals?Almost every region in Elysia has its own portal (see the map), so users can travel across and between the realms in the blink of an eye. However, Zanarya has only one, located at the Naharar's Temple, and Earth's many portals (which are hidden in scattered cities) are being systematically deactivated to prevent 'accidents'. Nirim has no portal at all. Portals interconnect into a vast network so that all other portals are directly available (so you don't have to go to New Alexandria in order to travel to the Fae Forest). Even those portals that are genetically locked are still connected to this nexus; they just don't open for anyone who doesn't have the 'key'. Notes
2. Beasts of BurdenBecause portals only appear in certain areas, Elysians obviously have other means of getting from A to B. Besides walking (and flying for those with wings), beasts of burden are the most common means of travel. Mounts do not merely carry riders, however. Some are better suited as draught animals, pulling carts and carriages, and yet others are used as a means of powering larger transportation vehicles (such as river barges travelling upstream).
Other rides include animals like the horse and camel, and even oxen in farming regions like the Nubian Delta. These animals are very similar to their Terran ancestors despite the centuries apart, so they can travel to Earth that much more easily. 3. VehiclesTransportation in the realms has not really improved since the 9900s (XT). Instead of cars, we see horse-drawn carts and carriages; instead of powered boats, we see sailed ships and rowboats. Trade routes along rivers find use for flat-bedded barges and, in the mountains especially, hot air balloons are a favourite alternative. 3.1 Landcraft
3.2 Watercraft
4. RoadsThere are very few actual roads in Elysia, with most being dirt tracks beaten down by travellers. Even the more travelled roads are rarely paved, and then only close to a town or city wealthy enough to afford the material. There are no roads west of the Dusky Mountains, and the major roads of the east follow the rivers Cora and Espira so they can also be used as towpaths. There is some argument to be had over which is the most dangerous, either following the main roads or staying clear of them. For merchants, who need the more stable tracks as they've been beaten down by travellers so their carts and beasts don't suffer needless damage, the choice is a simple one, but the popularity of the river roads naturally brings the threat of bandits. Off the main roads, however, one may still encounter such thieves, and monster threats are much more common in the wilds as well. |