Since pollutive technologies don't work outside of Earth?, there are no cars, nor buses or trucks or nuclear-powered boats or jet-propelled aeroplanes or trains — or anything of that sort — anywhere in Elysia? or her sister realms.

These things all continue to exist on Earth itself, but they have never been welcome elsewhere. Instead, Elysians? cling to more traditional (and more fantastic) means of getting around.

But then, who needs a car or a plane when you can walk into a portal and cover the same distances in a heartbeat, or ride a pegasus to work?

Methods of Transportation

Because the portals? only appear in certain areas, Elysians have other means of getting from A to B. Besides walking (and flying? for those with wings), beasts of burden are the most common means of travel, though there are others.

Mounts: Vehicles:

A Note on Roads

There are very few actual roads in Elysia, with most being dirt tracks beaten down by travellers. Even the more popular "roads" are rarely paved, and then only close to a town or city wealthy enough to afford the material.

There are definitely no roads west of the mountains?, and the major roads in the east follow the rivers Cora and Espira? so they can also be used as towpaths.

There is some argument to be had over which is the most dangerous — either following the main roads or staying clear of them. For merchants, who need the more stable tracks so their carts and beasts don't suffer needless damage, the choice is a simple one; but the popularity of the river roads naturally brings the threat of bandits.

Off the main roads, however, one may still encounter such thieves, and monster threats are much more common in the wilds as well.

Travel Times

The chart below gives some examples of the more common routes in Elysia for an idea of just how large the realm is and how long it takes to get from A to B without portals.

Remember that under their own power, people and animals need to rest throughout the day and sleep at night, so the actual travelling day is usually only 8 hours. They could be pushed harder and further, but would soon begin to flounder. However, ships and the like can travel for 24 hours a day since crews change shift.
The chart also assumes any gradients are fairly mild (going up and down hills and over rough terrain makes the journey much harder and slower) and the way clear; the traveller or his means of transportation are in good health/repair; they keep a steady pace; and the weather is fairly mild.
Route

(distance travelled)

Means of travel Average speed Time taken
Alexandria? to Danurai?

(2,800 miles)

On foot 20 miles per day 4.5 months
Flying?

(Level 4-5)

80-240 miles per day 1 month - 9 days
On horseback 25 miles per day 3.75 months
Taroch caravan 30 miles per day 3 months
Anka taxi 1,000 miles per day 3 days
Riding nagrim 640 miles per day 4.5 days
Espur? to Despina?

(1,600 miles)

On foot 20 miles per day 2.5 months
Flying?

(Level 4-5)

80-240 miles per day 18 - 6 days
On horseback 25 miles per day 2 months
Taroch caravan 30 miles per day 1.75 months
Riding nagrim 640 miles per day 2.5 days
By polémiko
(1,390 knots)
12.3 knots 3.5 months
Espur? to Marport?

(434 knots)

Karavi 9.2 knots per hour 2 days
Ikoiya 10.1 knots 1.5 days
Polémiko 12.3 knots 1.25 days
Cloud Palace? to Acheron's Fort?

(1,500 miles)

On foot 20 miles per day 2.5 months
Riding azani 35 miles per day 1.5 months
Flying?

(Level 4-5)

80-240 miles per day 18.75 - 6 days
Anka taxi 1,000 miles per day 1.5 days
Riding nagrim 640 miles per day 2.25 days
Fae Tree? to Rowan Caverns?

(20 miles)

On foot 12 miles per day 1.5 days
Flying?

(Level 4-5)

80-240 miles per day 15 - 4 minutes
Riding nagrim 80 miles per hour 15 minutes