Karma Exchange
Reward Cost Description
1 KP ζ5 Buy up to 2,000 karma? at a time, to be used before the next exchange1.
ζ1 4KP Sell your karma? for up to ΞΆ 5,000 at a time, to be used before the next exchange.

Divine Elixirs5
Reward Cost Description
Amberic 20 KP A pale pink healing potion for moderate injuries and afflictions. Enough for 5 uses.
Ambrosic 50 KP A rose-gold healing potion for major injuries and afflictions. Enough for 2 uses.
Ichoric 120 KP A golden healing potion for life-threatening injuries and afflictions. 3 uses.
Hermic 50 KP Grants 1 upgrade in Speed? for 10 minutes. 2 uses. The effects cannot be stacked.
Herculic 50 KP Grants 1 upgrade in Might? for 10 minutes. 2 uses. The effects cannot be stacked.

Divine Healing
Reward Cost Description
Healing 20 KP Summon Xanth to heal your moderate injuries and afflictions.
Restoration 50 KP Summon Xanth to heal your major injuries and afflictions.
Saving Grace 100 KP Summon Xanth to heal your life-threatening injuries and afflictions.
Resurrection 250 KP Summon Xanth to bring you back from the dead.

Enchanted Items2
Reward Cost Description
Divine Ability 70 KP Xanth gives an existing pet 1 divine ability3.
Xanth's Menagerie 100 KP Xanth gives you a unique pet from her personal menagerie4.
Lesser Enchanted Animal 150 KP Xanth gives you a pet (which can be from her menagerie) that has 1 divine ability.
Greater Enchanted Animal 250 KP Xanth gives you a pet (which can be from her menagerie) that has 2 divine abilities.

Enchanted Items2
Reward Cost Description
Enchantment 50 KP Xanth enchants an item you already own via roleplay.
Enchanted Item 100 KP An enchanted item (including armour and other wearables) you can acquire in or out of roleplay.
Enchanted Weapon 150 KP An enchanted weapon you can acquire in or out of roleplay.