If you enter an area that is lacking in your bonded element, you'll begin to weaken, sicken, and eventually die (e.g. a Nyad entering the desert where there is no water, or a Warden leaving their bonded Grove, etc).
Urbanitis is a weakness of:
Urbanitis levels are measured according to a character's resistance to the illness. If you don't upgrade Urbanitis, your character will have zero resistance (Level 0 symptoms).
Level 0
- Cannot leave element at all.
- Sickness develops immediately.
- Death occurs 1 hour after onset of sickness.
Level 1
- Can leave element for up to 1 day.
- Sickness develops within 2 hours after deadline.
- Death occurs 5 hours after deadline.
Level 2
- Can leave Element for up to 3 days.
- Sickness develops within 5 hours after deadline.
- Death occurs 10 hours after deadline.
Level 3
- Can leave Element for up to 1 week.
- Sickness develops within 12 hours after deadline.
- Death occurs 24 hours after deadline.
Level 4
- Can leave Element for up to 2 weeks.
- Sickness develops within 24 hours after deadline.
- Death occurs 48 hours after deadline.
Level 5
- Can leave Element for up to 1 month.
- Sickness develops within 48 hours after deadline.
- Death occurs 72 hours after deadline.