If you enter an area that is lacking in your bonded element, you'll begin to weaken, sicken, and eventually die (e.g. a Nyad entering the desert where there is no water, or a Warden leaving their bonded Grove, etc).

Urbanitis is a weakness of:

Urbanitis levels are measured according to a character's resistance to the illness. If you don't upgrade Urbanitis, your character will have zero resistance (Level 0 symptoms).

Level 0

  • Cannot leave element at all.
  • Sickness develops immediately.
  • Death occurs 1 hour after onset of sickness.

Level 1

  • Can leave element for up to 1 day.
  • Sickness develops within 2 hours after deadline.
  • Death occurs 5 hours after deadline.

Level 2

  • Can leave Element for up to 3 days.
  • Sickness develops within 5 hours after deadline.
  • Death occurs 10 hours after deadline.

Level 3

  • Can leave Element for up to 1 week.
  • Sickness develops within 12 hours after deadline.
  • Death occurs 24 hours after deadline.

Level 4

  • Can leave Element for up to 2 weeks.
  • Sickness develops within 24 hours after deadline.
  • Death occurs 48 hours after deadline.

Level 5

  • Can leave Element for up to 1 month.
  • Sickness develops within 48 hours after deadline.
  • Death occurs 72 hours after deadline.