Elysian Fields: [+] Mandatory housing? - Elysian Fields

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[+] Mandatory housing?

#1 User is offline   Xanth Icon

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Posted 16 December 2008 - 11:38 AM

As part of my "get people to spend their monies" project, I'm considering making a rule that all characters must have some sort of shelter.

Now, before anyone starts throwing rotten fruit at me (*shudder*), let me outline this idea a bit more. It's basically the same as now - so newbies get free sanctuary shelter, levels one to two have the option of a cheap room at Le Bon, but everyone else must buy a house from the Parthenopaus agency and we (the mods) actually enforce that ruling.

This way, housing acts as a money sink. There are plenty of options for houses at both ends of the scale with flats even newcomers with their start-up funds could afford, or mansions for the top end of the scale. It opens up a bunch of roleplay options too, like having friends over for a dinner party or giving people somewhere to send their couriers and whatnot. XD

If a character just wouldn't live in a house, and would prefer to live on the streets or in a tree or a cave somewhere in the forest, etc, then we could arrange something like them buying a plot of land instead of an actual house, or suffering the consequences of a nomadic existence (the dangers of a forest, lack of protection or security, etc).

I would like to do this because we desperately need to do something with money and I think that insisting members spend what they have might be a good way to balance things out. I can't foresee any real objections because there are so many options for this, but I wnated to ask you guys what you think first. :)
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#2 User is offline   Isabel Icon

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Posted 07 January 2009 - 09:11 AM

I just read this today and personally, I don't mind the mandatory housing; it completely makes sense. :) I'm even currently saving up for an apartment... wheee my own loft... XD
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#3 User is offline   Calanthiel Icon

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Posted 08 January 2009 - 06:33 AM

Rather late, but... At first glance, I couldn't stand this idea. I'm trying to save up for Cal to be able to do up an old cottage, but it's so expensive! So, my first thought was that buying an apartment before then would just set things back even further. But, then I went and read the reselling section on the real estate page a bit more carefully, and saw that he could put the full value of the first place towards the later one. Which means that cash wouldn't be gone (phew!) so, I guess I'm fine with it, so long as that resell option remains in place. ^^

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#4 User is offline   Sabrina Icon

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Posted 08 January 2009 - 04:22 PM

i think it's a good idea :lol: hear me out though, even if my post is really shortttttttttt.

it would be for added realism, you know? sanctuaries could act like the YMCA or something -resists the urge to sing- just like how they help youths (did i spell that right?) get back on their own two feet and become independent once more.

sanctuaries could just be for the lickle fledgling babehz who don't really know what's going on yet. :D and then after that it could be like, you must buy some shelter otherwise you'll get a smack.

and because the rich people should spend some money. >D
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#5 User is offline   Xanth Icon

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Posted 08 January 2009 - 06:04 PM

lol those were my sentiments, really. XD -pets the cute wickle baybez-

I know currently you only get half the cost of the house back when you sell, but maybe we can increase that to getting the full price back so having to buy a house at level 3 doesn't mean you've lost that money towards a mansion if you want one later. :)

That kind of explains why people aren't spending their monies, though, if they feel like they have to save it for big goals. Thanks for pointing that out, Eviekies! ^__^

<3 for the input guys. :D
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#6 User is offline   Calanthiel Icon

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Posted 09 January 2009 - 02:25 AM

Woops, sorry, I probably wasn't clear enough - You've already solved that one (at least from my point of view!), Emma-love. ^^

The housing page has the following (my emphasis added!):

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All right, well if you're sure you want to sell up, you have two options: I can either get you cash for half the amount you bought it for, or I can give you the same amount (that is, half of the purchase price) as a discount towards a new home.


So, unless there are any other big-ticket items floating around people might conceivably want to save for, I think that one is covered.

Though, that's an interesting thought - are there other expensive items folks might need to save for? Cal's such a domestic creature that I've only really been thinking about a home!

Thank you for the doll, Emma!
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#7 User is offline   Zephyr Icon

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Posted 09 January 2009 - 03:13 AM

I think Emms meant to change it to being that you can put the full value towards a new home, rather than just the half that you currently can.

As for my opinion... I'm the wrong person to ask. My characters are all among those 'rich' ones that everyone seems to be annoyed by >.>;;;
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#8 User is offline   Calanthiel Icon

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Posted 09 January 2009 - 08:03 AM

Oh good lord. Would you believe I've read that sentence wrong three times now?! It only took on it's real meaning just now. I thought it said you could have the full value if you were keeping it in housing, every time I've read it until just now. o___o;

I'll be over in the corner. Being embarrassed. *stays in her corner and pretends she never said anything*

Thank you for the doll, Emma!
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#9 User is offline   Xanth Icon

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Posted 20 March 2009 - 04:55 AM

Er, ack. *wipes dust off thread*

Ahem. Well, I hope you weren't too embarrassed, Evie, because you (deliberately or not XD) raised a good point and when I do add the mandatory rule (since there've been no objections, I plan to go ahead, I've just been distracted by a bunch of other things :/) I'll be changing the refund option to match what you thought - that you can either get half back in cash, or the full amount back if you use it to buy a house.

Not really sure how I'll word it so it's not confusing, though (you're not the only one who's had to re-read that sentence a few times, lol, and I get a different meaning nearly every time!)

So er, rather belated, but I was just going over old posts to compile the next issue of the newsletter and realised this issue was still open. >_> Sorry about that, and thanks for the feedback! <3
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#10 User is offline   Eivyonydd Icon

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Posted 23 March 2009 - 06:57 AM

I'm less keen on the mandatory housing thing.

1. As a roving Nymph should you really have a home? Is the Sanctuary not a good enough place to lay your head after a tour.

2. Aside from the flatmates angle I'm not sure how housing actually adds roleplaying value. I like the story that Evie wants to tell with Cal regarding the cottage/farm and doing it up. Instead of buying housing can't Cal buy story space or something to play that story out. In the same way I could buy story space for the nomadic lifestyle.

3. EF money isn't really a resource anyway. It is much more reflective of experience. You earn it primarily for roleplaying, and finishing threads. Isn't it better spent on more things to facilitate roleplaying - like replacing levels with experience (i.e. EF money).

4. Um, I had more but got distracted.

Essentially I'm not sure that housing is a valuable commodity within the game.
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#11 User is offline   Xanth Icon

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Posted 23 March 2009 - 08:11 AM

Gack, I'd forgotten about this again. -shot-

1. As a roving Nymph should you really have a home? Is the Sanctuary not a good enough place to lay your head after a tour.

They still need somewhere to hang their hats and Sequoia Village is limited in terms of size. Don't forget there are a lot of people in this world and there's no way sanctuaries could house them all - even just the rovers - which is why their primary focus is on supporting and protecting their young should they need it (and even then, they can't house every youngster ICly).

And for those who wouldn't buy a house at all (or simply can't afford one) and would prefer to sleep in a cave or on the street, they have that option. It's only mandatory as far as it goes in real life - which is to say that, if you want your character to say they live in a house, have a roof over their head, etc, then they need to have purchased one, otherwise they'd suffer the effects of living on the street. Which, actually, would be interesting to read/play, but for the most part I think we'd like our characters to sleep in a bed. XD

2. Aside from the flatmates angle I'm not sure how housing actually adds roleplaying value. I like the story that Evie wants to tell with Cal regarding the cottage/farm and doing it up. Instead of buying housing can't Cal buy story space or something to play that story out. In the same way I could buy story space for the nomadic lifestyle.

This and the above is really why we offer a land option, so that those who don't want a house can still own property. A Groved Nymph, for instance, would buy a plot of land rather than an actual house, and even if they spent barely a week in it, a Roving Nymph would most likely buy an apartment in town or a house in a village on the outskirts of whatever region they roamed most often.

I've also found that, for my own characters, having a house has provided some opportunities that I would have missed otherwise. The fact that Piper and Dazadi are living together never would have happened if I hadn't gone through the trouble of buying, posting and describing the penthouse thread (which acted as an incentive to post there), and there were even more opportunities when Wolf and Kade still lived there. Of course, that's the flatmate angle you were talking about, but I've also had some solo-threads - especially with Dazadi - that wouldn't have happened either, and there's a lot I'd love to do when my characters (Piper, in particular) develop a little more (I've got vague notions for a dinner party once she's made a few more friends, haha, and there was supposed to be an engagement party that would have taken place in the penthouse had Wolf not run off).

Honestly, though, housing isn't only there to create more RP opportunities. I've always envisioned housing threads as a way for members to get a sneaky look into the private lives of characters, and while obviously solo-threads aren't nearly as much fun (since, you know, RP site and all) I do think they can help with character developement, which in turn can only improve our roleplay.

Maybe story space (by this I think you mean a custom forum like the ones sold in the prize shop, but without the housing agency aspect?) would work just as well, but I like the way it's set up now.

3. EF money isn't really a resource anyway. It is much more reflective of experience. You earn it primarily for roleplaying, and finishing threads. Isn't it better spent on more things to facilitate roleplaying - like replacing levels with experience (i.e. EF money).

Well, in this context I tend to disagree about money not being a resource, as we (or certainly I, as both a member and an admin) tend to view a member's bank account as reflective of their character's. When I see that a character has ζ250, I assume that they're struggling to make ends meet; whereas if I saw ζ10,000, I'd assume they were fairly well-off. While te majority of the ways to make money are OOC, we translate that into them having a job that pays the bills or otherwise doing something to bring money in. I mean, Piper works hard at her shop every day - and often into the night - and her shop is quite successful both IC and OOC, so it's only fair from both perspectives that she, as a character, gain the benefits from it just as much - more, in fact - as me as a member. But, I've earned the 'OOC' cash (by which I mean the number under Piper's avatar, rather than just the money I've earned in OOC events) as a member participating in the site, and as a result I've also earned the right to say my character's comfortable.

That was kind of a convoluted explanation just to say I disagree, sorry, but I think the cash can and should be used for more than just OOC stuff, which is why I spent so much time expanding the prize shop. XD

And, yes, housing does act as a money sink. XD There's really not much point at all in having money if it's not being spent and - for the most part - nobody's spending (including myself). Making people buy a house would be realistic IC and provide roleplay opportunities OOC (having friends over, or parties, may not be as easily done as interaction between flatmates but can be fun).

*cough* I just realised I've repeated myself a little bit here, but I'm too tired to rewrite it so bear with me, please. XD
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#12 User is offline   Eivyonydd Icon

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Posted 23 March 2009 - 09:57 PM

View PostXanth, on Mar 23 2009, 09:11 PM, said:

I've also found that, for my own characters, having a house has provided some opportunities that I would have missed otherwise. The fact that Piper and Dazadi are living together never would have happened if I hadn't gone through the trouble of buying, posting and describing the penthouse thread (which acted as an incentive to post there)


While I don't dispute that you can get these sort of things, I don't know that everyone is looking for that, so while it has been great for you, I'm unconvinced it is a reason for everyone to have a house.

I guess the problem stems from the fact that as a character living in a world you need to live somewhere. You say we can't live at the sanctuaries, but that actually makes less sense. As a level 1 character I can be there, but as a level 3 character who might be 2-3 months older I can't.

I guess that goes back to the idea of what stage you are playing your character at. I personally don't think Vyon has progressed beyond the Sanctuary stage, though perhaps he sees it more like a hostel. Or maybe he does have a cabin or something in the Nymph homeland. There is no portal there anyway so it takes hours to leave it and go somewhere else.


View PostXanth, on Mar 23 2009, 09:11 PM, said:

I've always envisioned housing threads as a way for members to get a sneaky look into the private lives of characters, and while obviously solo-threads aren't nearly as much fun (since, you know, RP site and all) I do think they can help with character development, which in turn can only improve our roleplay.


Well I'm not going to peek at someone else's thread anyway, but I do think that having a thread where you are allowed to post consecutive posts is possible good. There might not be anybody to play off, but you can still write and add to your personal story over time. Like I say though I'm not sure that this should be a house exactly. It should be whatever the character wants. It could be their living on the street thread, and perhaps others are invited in, or their roving the countryside thread, or their building up their farm thread.

I also think these should be more privilege rather than compulsory. But then perhaps only the higher level "houses" come with a personal thread, while the really cheap houses are just a place to lay your head.

View PostXanth, on Mar 23 2009, 09:11 PM, said:

Maybe story space (by this I think you mean a custom forum like the ones sold in the prize shop, but without the housing agency aspect?) would work just as well, but I like the way it's set up now.


Yeah I don't even know how it is set up now.


View PostXanth, on Mar 23 2009, 09:11 PM, said:

Well, in this context I tend to disagree about money not being a resource, as we (or certainly I, as both a member and an admin) tend to view a member's bank account as reflective of their character's. When I see that a character has ζ250, I assume that they're struggling to make ends meet; whereas if I saw ζ10,000, I'd assume they were fairly well-off.


I'm not sure I agree here. I don't know if Vyon is comfortable or struggling, but I wouldn't call him well off, yet my money reflects that I am. I want to buy a bunch of Karma, because I think that is potentially more reflective of Vyon's position. Does the fact that he goes from $3000+ to $10 or so change his monetary status.

I agree that something that gave an indication of monetary status would be good. I mean could Vyon really afford to buy all that stuff from Aunt Jane? I don't know. We just assume he did. I thought I would be spending my sidebar money but you said that that money is for other stuff. So we have to assume Vyon has the cash. But maybe he doesn't. The guy who lives on teh street most certainly doesn't have much in the way of cash.

View PostXanth, on Mar 23 2009, 09:11 PM, said:

Piper works hard at her shop every day - and often into the night - and her shop is quite successful both IC and OOC, so it's only fair from both perspectives that she, as a character, gain the benefits from it just as much - more, in fact - as me as a member.


I couldn't agree more, but I don't think her sidebar cash is reflective of the work she does. Additionally it isn't really something you get to roleplay - certainly not all the time. I think teh site used to work this way a lot more when the shops were a big thing. Now I wonder if you would be better off using experience/EFcash to buy something like wealthy, healthy income, rich etc... Which by having you know where the character stands in terms of wealth. Vyon is likely something like getting by, man living on teh street might be no income, Cal might have a rich inheritance if he hadn't bee disowned.

View PostXanth, on Mar 23 2009, 09:11 PM, said:

That was kind of a convoluted explanation just to say I disagree, sorry, but I think the cash can and should be used for more than just OOC stuff, which is why I spent so much time expanding the prize shop. XD


I agree again, but I guess I see it differently. You can spend cash on Karma which you can turn into cool armour or weapons, possibly powers one day. You can spend cash on a house. You can also buy OOC things, and in some ways the way the money is used is more OOC anyway. I guess you turn money into karma by donating it, but you could equally have the money be some kind of experience system where you decide that your characters actions have earned him karma, or enough gold to buy a house.

I really dig the prize shop as you have developed it. And a lot of my thoughts and ideas here are stemming from the way you developed it.

Of course a lot of this is getting into way different territory. The thing we are really discussing here is the nature of housing and should it be mandatory. I don't understand the current buying a house system, so I really shouldn't comment on other ways where mandatory housing would suit me, but I'm not sure with the current system it would be right.

I can think of many ways of getting cash out of people though.
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#13 User is offline   Xanth Icon

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Posted 28 March 2009 - 08:47 PM

View PostEivyonydd, on Mar 23 2009, 01:57 PM, said:

While I don't dispute that you can get these sort of things, I don't know that everyone is looking for that, so while it has been great for you, I'm unconvinced it is a reason for everyone to have a house.

I guess the problem stems from the fact that as a character living in a world you need to live somewhere. You say we can't live at the sanctuaries, but that actually makes less sense. As a level 1 character I can be there, but as a level 3 character who might be 2-3 months older I can't.

I guess that goes back to the idea of what stage you are playing your character at. I personally don't think Vyon has progressed beyond the Sanctuary stage, though perhaps he sees it more like a hostel. Or maybe he does have a cabin or something in the Nymph homeland. There is no portal there anyway so it takes hours to leave it and go somewhere else.

This is true, but it's also not the only reason I'd decided to make housing mandatory; there's also the fact that people in general require a roof over their heads and I think that should extend to our characters. ;)

I agree to an extent on the difficulties of level versus actual development, but as I said earlier, Sanctuaries do have limited size IC and, for management purposes, it was decided that free shelter should only apply to the first couple of levels. OOC, we only offered free/cheap shelter in the first place because some members were having trouble making even the z200 for an apartment, but it was felt that by level 3 those difficulties should be over and even the poorest of character should be able to afford the cheaper flats - or at the very least a room in the cafe (which, as we've been having this discussion, I've realised should be more an OOC representative of multiple hostel-type places, rather than a single IC offering, since that would also be unrealistic and get rather over-crowded very quickly >_>).

For Vyon, I'd have assumed that his free shelter came in the form of Chloris' cottage rather than the Sanctuary anyway, but what happens with his housing really depends on what he'll do next (once the Nymph plot's over); if he stays with Chloris, I'd probably ask you to pay the z20-100 for the room option currently listed under Le Bon. ^^

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Well I'm not going to peek at someone else's thread anyway, but I do think that having a thread where you are allowed to post consecutive posts is possible good. There might not be anybody to play off, but you can still write and add to your personal story over time. Like I say though I'm not sure that this should be a house exactly. It should be whatever the character wants. It could be their living on the street thread, and perhaps others are invited in, or their roving the countryside thread, or their building up their farm thread.

I also think these should be more privilege rather than compulsory. But then perhaps only the higher level "houses" come with a personal thread, while the really cheap houses are just a place to lay your head.

I don't see why not - I think part of the fun of a forum RP (as opposed to one-on-one) is that you get to read other peoples' threads and see what other characters are up to. XD

I do think what you're suggesting is what we already have, though. :? I mean, yes, housing's more (at least, more easily) geared towards people who buy an actual house/apartment, but the options are there to buy land instead and I'm open to adding more options for things like having a character living in hotels. Those characters who are living on the streets or in cardboard boxes would still have a permanent thread in the housing forum but wouldn't need to buy anything as long as they played out the struggles of such a lifestyle. The same would be true of Roving Nymphs, actually, assuming they always slept rough; if they lived in hotels, as I said earlier, they'd be expected to pay the minimum housing fee just so there's some consistency and because they'd be gaining certain benefits from having a roof over their heads that those living on the streets wouldn't.

There's also the option of posting in a character's journal in the form of short-stories, diaries, etc, for storylines that you have no intention of opening to other characters and that don't take place in housing (which extends to roaming, etc, too).

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View PostXanth, on Mar 23 2009, 09:11 PM, said:

Well, in this context I tend to disagree about money not being a resource, as we (or certainly I, as both a member and an admin) tend to view a member's bank account as reflective of their character's. When I see that a character has ζ250, I assume that they're struggling to make ends meet; whereas if I saw ζ10,000, I'd assume they were fairly well-off.

I'm not sure I agree here. I don't know if Vyon is comfortable or struggling, but I wouldn't call him well off, yet my money reflects that I am. I want to buy a bunch of Karma, because I think that is potentially more reflective of Vyon's position. Does the fact that he goes from $3000+ to $10 or so change his monetary status.

I agree that something that gave an indication of monetary status would be good. I mean could Vyon really afford to buy all that stuff from Aunt Jane? I don't know. We just assume he did. I thought I would be spending my sidebar money but you said that that money is for other stuff. So we have to assume Vyon has the cash. But maybe he doesn't. The guy who lives on teh street most certainly doesn't have much in the way of cash.

I'll admit the system's flawed, but honestly, whatever system we chose would be just as flawed. To answer your question, though, I didn't question if Vyon could afford all that stuff because the number under his avatar suggested he could, so even though the money didn't really change hands, it was dependent on how much money you've earned. If you only had $10, I would have discussed some kind of alternative with you. And, if it had been a usershop as opposed to an NPC owned one, you would've had to pay for real. ;)

But yeah, if he went down to only $10, I would tend to assume he'd spent all his money IC too. Of course, it's not an ideal situation because, as you said, we could have rich homeless people running around, but it seems to work for the most part and doesn't often come up anyway, though I would be open to alternatives. I did post a feedback thread a while ago about potentially removing the currency system in favour of alternatives, but the general consensus was that it aids the roleplay and that we should keep it, so I haven't thought much about it since.

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I couldn't agree more, but I don't think her sidebar cash is reflective of the work she does. Additionally it isn't really something you get to roleplay - certainly not all the time. I think teh site used to work this way a lot more when the shops were a big thing. Now I wonder if you would be better off using experience/EFcash to buy something like wealthy, healthy income, rich etc... Which by having you know where the character stands in terms of wealth. Vyon is likely something like getting by, man living on teh street might be no income, Cal might have a rich inheritance if he hadn't bee disowned.

Actually, I'd beg to differ. A large percentage of her posts mention her work at the shop, whether she's actually in the shop or not, and she takes great pride in her work and her work ethic, so while it's not all the time, the boutique is mentioned quite a lot. ^^ The same can be said for other characters: for a current example, Zephyr's life revolves around his smithy even though he doesn't like dealing with customers, and a large portion of Russ's posts for him also mention the shop; and in the past, characters like Suka mentioned their shops regularly. I'm not really sure if things have changed so much as we've just got fewer active characters so there's less activity in all areas and usershops have suffered with it. :/

I did wonder about adding some kind of option for people to apply for riches like that, but I can see a lot of problems with it, not least the fact that I couldn't allow everyone to do so and there'd be a danger of people feeling it was unfair or getting upset. Not to mention that I think there are already a lot of ways for people to make money that encourage participation in both IC and OOC aspects of the site, which, from an admin perspective, is kind of a big deal, so I have to be careful (I have also tried a few different types of "point" system, like the plot points, that didn't turn out so well so I tend to prefer not to add any more). Which is not to say we can't explore this, though. ^_^

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I agree again, but I guess I see it differently. You can spend cash on Karma which you can turn into cool armour or weapons, possibly powers one day. You can spend cash on a house. You can also buy OOC things, and in some ways the way the money is used is more OOC anyway. I guess you turn money into karma by donating it, but you could equally have the money be some kind of experience system where you decide that your characters actions have earned him karma, or enough gold to buy a house.

I really dig the prize shop as you have developed it. And a lot of my thoughts and ideas here are stemming from the way you developed it.

Of course a lot of this is getting into way different territory. The thing we are really discussing here is the nature of housing and should it be mandatory. I don't understand the current buying a house system, so I really shouldn't comment on other ways where mandatory housing would suit me, but I'm not sure with the current system it would be right.

I can think of many ways of getting cash out of people though.

Hmm, well, for that matter, a character's post count is used to determine their level (primarily post count, at least) so we do already have a kind of experience system in place, but I guess I'm not really seeing the point of developing something new with it when we already have most of the things you've mentioned through currency. :? Going back to the issue of mandatory housing, I'd probably want that regardless of how houses were paid for because, as I've said, one of the (if not the) main reason for bringing it up was for IC realism and OOC fairness, which we'd want from any system. And while I can see a lot of merit in the experience system you've suggested, I also think we'd have just as many, if different, quirks to deal with.

I guess I'm also not really seeing why you want to change things, as it seems to me like most of what you've suggested is already available, but I may not be fully grasping what your suggestions are. XD
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Posted 01 April 2009 - 03:30 AM

View PostXanth, on Mar 29 2009, 09:47 AM, said:

I guess I'm also not really seeing why you want to change things, as it seems to me like most of what you've suggested is already available, but I may not be fully grasping what your suggestions are. XD


Er... I'm not really trying to change things. I just don't agree with Mandatory housing - which I guess you've incorporated already so maybe I do. :D

Personally I think you need to sort out your level stuff before you should start trying to change develop all of this stuff because if you want fair then it should revolve around whatever idea you run with for that.

Formerly buying a house was based on cash which was kind of a closed system. You traded it with other players and maybe earned it for jobs. You can earn it now for participation and story which makes cash similar to post count in that it reflects experience.

Under the former system where cash was mostly traded forcing people to use it on a house was bad. Under the current system where cash is earned from participation and story a house is only 1 of many ways in which you would spend things to develop a character.

I think what you are asking is that all characters must think about their housing situation, which is great (though not necessary because we aren't playing RL), but you want players to buy houses through a merchant system. A house is one of many things you want us to consider regarding our characters, what they do, where they come from, how they work etc... are all other things.

I think I mostly object to the fact that buying a house through a housing system is mandatory. I think knowing where or how your character lives is important, but I'm not convinced that it is so important that people must pay for it through a system, or at the very least I think it should be more related to a system that works around overall character development and not a closed system based on a housing market.

This is of course my opinion. :D

I do think that starting with levels, powers, skills, backgrounds, status is a much better place to start. And I don't think EF will fall over or move forward based on whether people have a house or not. Even if I bought a house for Vyon it would be a completely irrelevant part of his story for me and having one or not having one wouldn't change how I play him.

I guess I am just for less rules overall and where they do exist I would prefer character defining rules.
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#15 User is offline   Zephyr Icon

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Posted 03 April 2009 - 03:13 PM

View PostEivyonydd, on Mar 31 2009, 10:30 PM, said:

Er... I'm not really trying to change things. I just don't agree with Mandatory housing - which I guess you've incorporated already so maybe I do. :D
The point is, though, Mandatory housing was decided on a long time ago. The housing system has actually been a part of EF's RP for a very long time, and has served as a device in many plots, both official and unofficial.

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Personally I think you need to sort out your level stuff before you should start trying to change develop all of this stuff because if you want fair then it should revolve around whatever idea you run with for that.
I agree in the sense that some things are more important, but the decision has already been made and the majority of members who posted were in full agreement. I really don't see a problem with the idea that a character has to buy a house or be homeless.

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Formerly buying a house was based on cash which was kind of a closed system. You traded it with other players and maybe earned it for jobs. You can earn it now for participation and story which makes cash similar to post count in that it reflects experience.
Almost as far back as I can remember (on this forum, at least) cash has been given out for posting. The more you RPed the richer you got. It was done to make it easier for new characters to grab some quick cash and get themselves set up.

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Under the former system where cash was mostly traded forcing people to use it on a house was bad. Under the current system where cash is earned from participation and story a house is only 1 of many ways in which you would spend things to develop a character.
Former system as in the one we had over 2 years ago? Buying a house has never been perceived as a really bad thing. Actually, it started out as more of a status thing back when EF was still new and many players teamed up together to have the nicest house. The housing system is 10 times more structured than it's ever been before, and I really don't understand why it's a bad thing for a realistic RPG like EF.

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I think what you are asking is that all characters must think about their housing situation, which is great (though not necessary because we aren't playing RL), but you want players to buy houses through a merchant system. A house is one of many things you want us to consider regarding our characters, what they do, where they come from, how they work etc... are all other things.
Yes, that is what's being asked, but you also need to remember this is a realistic fantasy RPG. It's not real life, but the way things work is awfully close to it. The longer EF's been around the more solid and real the world has become, and honestly I think that's a great thing. If it means a couple more rules (which really aren't "more" rules as much as just firm decisions on previously understood things) then so be it. EF works on an "if you don't buy it you don't have it" system, it always has.

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I think I mostly object to the fact that buying a house through a housing system is mandatory. I think knowing where or how your character lives is important, but I'm not convinced that it is so important that people must pay for it through a system, or at the very least I think it should be more related to a system that works around overall character development and not a closed system based on a housing market.
As I said, it's mandatory because if your character doesn't buy it, they don't own it. The system does work on character development. For example, Chen owns several acres on the coast so as to further his story. Zeph owns a house that serves as a point of contention for him and he hasn't stepped foot in it since his girlfriend left.

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This is of course my opinion. :D
Opinions rawk :D

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I do think that starting with levels, powers, skills, backgrounds, status is a much better place to start. And I don't think EF will fall over or move forward based on whether people have a house or not. Even if I bought a house for Vyon it would be a completely irrelevant part of his story for me and having one or not having one wouldn't change how I play him.
EF's slowly moving forward in all of those fields, so I'm afraid I still don't see the point of discussing something that's already been said and done?

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I guess I am just for less rules overall and where they do exist I would prefer character defining rules.
That's the thing, though, what you just described is a freeform RPG, and EF's not one. It has rules and structure and scene because it's very, very realistic. Something doesn't get added 'just because', it gets added because it makes sense and follows the world that has been created, both by Emma and all of the many members EF's seen in it's almost 3 years. In real life you need a place to live, and since EF is realistic as much as it can be, it makes sense that people would need somewhere to live as well. If someone wants a homeless character, though, there's not really anything stopping them.

Sorry about the format, I debate online too much >.>;;
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#16 User is offline   Xanth Icon

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Posted 10 April 2009 - 09:24 PM

I'm an idiot. Thanks for reminding me that that rule applies to housing, too, Russ. I feel like a real dork now, haha. <_<

I'll update the housing page and thread now so I don't forget again and consider this thread closed. :)
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