OOC Discussion
#1
Posted 17 December 2008 - 08:05 PM
With the Christmas season already cutting down our activity levels, and a couple of key players out of action due to workload or ill health, I thought I'd open a topic to see what you guys wanted to do.
We can put the plot on hold until after Christmas, when hopefully everyone will be fully available again, if you'd prefer that. I'd also be willing to skip the whole "going shopping for ingredients" step if that's what's putting people off.
Or we can discuss the plot's objectives and figure out what our characters need to do next. ^^
Either way, I'd really like to see this plot up and running again. I promised you guys prizes, but I need some help from you to get this finished.
#2
Posted 19 December 2008 - 11:41 PM
I don't mind waiting till people are back - though that will probably mean I go missing again as they are the only threads I am posting in currently and I would rather resolve them before doing other things.
As for the ingredients step, some of those parts could be interesting. I think most of the ingredients we can probably get from the Doctors Aunt so we might as well do that step, and the other interesting one is the midnight flowers which can be done on the way to the grove.
We could start a forest journey thread and finish off the shopping in the current threads as they progress as a possibility. I guess we kind of need to know who is still in as well.
I certainly would like to see it through to the finish.
#4
Posted 22 December 2008 - 07:31 AM
#6
Posted 01 January 2009 - 08:53 PM
Anyway if I start up something new Isabel can respond on the hospital if she wants when she gets back and in the new thread or whatever.
#7
Posted 01 January 2009 - 10:06 PM
Let's say Aunty's store's in Alexshire, maybe on the outer edge of the town but still in the commercial area. *makes stuff up* And, um, it's called... whatever you think is appropriate for herbal healers (the name's probably not important, anyway).
I think a new thread is probably best, just because it is a different 'chapter' and it'd be a bit too coincidental for my tastes if Vyon and Cal found Piper and Kioni in the middle of the street rather than at the rendezvous point. You could even have Vyon and his gang pass the portal so if Kioni & co are done with their end in time, they could join the shopping thread and go to Aunt Jane's together. ^^
(Lesson learned, by the way: Have an OOC thread for plot discussion for future plots/quests! )
The most important ingredients to get from Jane are the two Peter mentioned: the toxic caterpillar and the night-bloom stuff. We can probably get the rest there too, but I think a bit of foraging will be fun.
And consider this the new discussion thread. Gawd, I can be such a forget-me-not sometimes.
#8
Posted 07 February 2009 - 02:23 AM
Nymphs and Ages
Most of this I guess comes from trying to rationalize Nymphs as the creatures we know from mythology as well as the beings in Elysia, which I know is wrong for Elysia but just how I think of things.
Obviously the share some traits (most notably the Allure), and while the are different things it seems to me that the Earth legends are born in some way because of the existence of Elysian Nymphs.
Nymphs are always beautiful and attractive (to the opposite sex) in Earth legend, so it seems odd to me that this doesn't cross over in Elysia.
I have no problem with the length of their lifespan, or the fact that they age. It just seemed more likely to me that a Nymph would age but wouldn't show the outward appearance of age for a very long time. This could either be because Nymph's age slowly, but rapidly degenerate as they come closer to the end of their life, or because the Allure gives them a way to appear beautiful and attractive to others even though they are older (which was what i was meaning).
Oddly I had been thinking that Nymphs pretty much look late teens no matter how old they are, but that Chloris had chosen to forego that and actually looked more her age. This was probably due to the fact that I wanted her to be more of a mentor character anyway.
In reality it doesn't really bother me. I kind of wanted Chloris to be older anyway, and Vyon isn't aging anytime soon. I guess mostly it was about the reasons why Chloris looked older and it seemed more interesting to me that she had hidden herself away and had little desire to appear attractive anymore than the fact that she had just aged naturally.
I think Chloris is probably somewhere between 70 and 80 btw.
#9
Posted 07 February 2009 - 08:13 AM
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Well, the only time we've ever been able to choose how a character ages was in the original system for children. Adult characters (level 1 up) have never been able to choose whether or not they age, only when they age under the old system where players could choose to age their character when they levelled up. The only people who've ever been able to choose how old they look have been the gods.
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It does cross over. I think the misunderstanding comes from the point that while Allure makes them more attractive, it doesn't affect the aging process. Like I said in the other thread, it makes them age well but doesn't stop them from aging.
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Well, if you look at the age chart, you're not far off the mark. The adult band, in particular, age at just over half the rate of a human (youngsters age faster because I have issues with people who are old enough for serious relationships looking like children, along with the IC reasoning I already posted in the announcement) but then they speed up a little in the elder band. It's a combination of them aging more slowly and aging well because of the Allure that they're still attractive into their old age.
At any rate, 70-80 would make Chloris look 50-55. She can choose not to turn her Allure on so she's less attractive. She'll still only look to be in her 50s, though.
Edited for repetitiveness.
#10
Posted 28 February 2009 - 12:20 PM
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The Fae portal is about two hundred yards from the Fae Tree, which is more or less equal distance between Sequoia and the Rowan Caverns (I made sure it was outside the sanctuaries because it's shared by two separate societies and for the very reason that non-Nymphs aren't usually allowed to enter the village).
There's more info about the Fae & Chandric forests in the Regions of Elysia thread here.
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I wasn't sure where Chloris' cottage is, but if I read your note right then it's on the Chandric/Fae border, which is maybe two or three days north of Sequoia. Say another couple of days to the portal, so best guess with a half-run-half-walk would be maybe four days. Ack.
You could bring the cottage south a bit, further from the border but still away from the village, maybe halfway between the Fae Tree and the west coast. That would explain why he didn't go to Sequoia (since it would be further than the portal) and why he wouldn't go there on the trek back. It would also cut his journey down by a couple of days to more what you had in mind.
Let me know and I'll edit Jane's estimation.
#11
Posted 01 March 2009 - 04:33 AM
If that isn't possible, either because we can't take no-Nymphs there or the portal doesn't exist then that's fine.
As for Chloris' grove, I definitely think it is on the border. That is what we talked about earlier when discussing the plot. I always imagined a 3 day run I guess, so I guess if he half ran, half walked and barely slept then 3 days makes sense. How he did it is possibly a mystery at this point, one that Vyon couldn't answer himself.
Assuming the sickness/poison creates a stone/statue like effect then it possibly starts quickly but slows down. The skin turns stonelike first but it takes a long time for the organs to solidify. The antidote is good as long as it can be administered, so as long as the organs accept it and you can get it in her mouth it would work. The solidification could take anywhere between 6 days and 2 weeks perhaps, depending on the youth and vitality of the victim.
The timeline so far has been 3 days since he found her and got back, half a day in New Alexandra getting stuff, perhaps somewhere between 1 and 2 days since she was poisoned/infected. So at most 5-6 days. That means they have at least 0 days to get back and at most 8. They still have to get an ingredient on the way and assuming the journey takes about 5-6 days they would be cutting it very fine.
How does that sound?
#12
Posted 01 March 2009 - 06:59 AM
I do strongly recommend reading that thread, because it does actually answer a lot of your questions. But basically, no, there's no portal in Sequoia Village (although if there was, Vyon couldn't have guided people through into the sanctuary because the sanctuary portals were genetically locked).
I do think Vyon could manage the three day run-jog-hobble, yes, with the adrenaline and maybe subconsciously (or consciously) sucking up energy from the forest.
Your estimation of it being between 5 and 8 days sounds fine; Chloris is elderly even in Nymph terms, so she'd be on the shorter end of that scale. I know we talked about having to forage in the forest for another ingredient, but we could skip that part (Aunt Jane probably has a supply of it somewhere in that shop of hers ) and maybe just have a couple of monster fights en route, or when they get there. I need to know before we leave Jane's, really, although we could just pretend one of the ingredient's they've bought was the caterpillar thing.
It's up to you guys, really.
#13
Posted 30 June 2009 - 02:07 AM
- Someone trips and falls into a den (spine-tails maybe), eliciting a violent response from the inhabitant(s).
- Your guys set up camp for the night after foraging for food. Something (again, I'm thinking spinycat, if only because they haven't been RP'd yet ) snatches said meal.
Both of these may end up distracting from the main plot, though. - Otherwise, while spirit monkies aren't in the bestiary (yet?), I might be able to draw something up with them although, as I said, I am struggling with knowing which way to take this. It's been so long since the plot began that it's hard to remember what's been decided on and where it's going.
All this said, I had been under the impression you'd all decided to skip the foraging aspect and move straight to the saving-Chloris part of the quest (and that as a result you were going to decide between you what had happened in the interim, monster encounters included), since the quest has been in the same stage for over six months? That's why I hadn't posted anything from ONPC before now.
At any rate, I do want to encourage you to use this thread to discuss what's going on. That's what it's here for, after all, and I think the plot would benefit from some OOC planning since it seems to be floundering a bit at the moment.
#14
Posted 12 July 2009 - 08:15 PM
For some reason I didn't see this message (i.e. it didn't pop up in my gmail telling me there had been a post) which is why I haven't replied.
In response to your PM, I would say that the plot seemed to work best when it was all running around town. My idea was that the running around town was a minor part of the plot and the journey/grove was the major part. But it hasn't worked out like that and the energy was lost a long time ago. Anyway in terms of future plots it was fairly easy to see what worked and what didn't.
It doesn't help that we are each taking a week to post here. When you post you have some energy to post again but by the time someone posts a week later the energy and train of thought is gone. Obviously I am as much to blame as anyone in this regard given that it has been more than a week now since Russ posted.
I personally would like to finish it. I think adding in extra complications before we get to the grove is a bad idea though. Some people want to finish it fast, so getting to the grove and epiloguing it or playing it out are the best options.
#15
Posted 14 July 2009 - 11:15 AM
.:: Charlotte Kemp Muhl :: kime-stock :: Princess-of-Shadows :: Manfred Klein :: Emma ::.
.:: Full credits are in my Journal ::.
#17
Posted 17 July 2009 - 10:38 AM
.:: Charlotte Kemp Muhl :: kime-stock :: Princess-of-Shadows :: Manfred Klein :: Emma ::.
.:: Full credits are in my Journal ::.
#18
Posted 18 July 2009 - 01:21 AM
#19
Posted 18 July 2009 - 09:07 PM
Finding the plant should be no problem. Vyon would probably mix the thing that night. He would be keen to rush the next day, whether that means the Anyeli flying from a clearing and Vyon and Isabel running or not I don't know.
Getting into the grove would be the tricky part. We had stuff to cut away the trees and try and net the animals. Vyon wouldn't kill anything but that doesn't mean others won't to save themselves.
I was trying to, or going to get others to discuss ideas for plans to get in. One of Vyon's crazy ideas had Isabel luring the animals away with her Vampire scent while Cal and Naava air dropped Vyon into Cloris. Another could be that we divide the potion among each other and work our way in netting animals and cutting back trees as we go. If anyone has any other ideas...
#20
Posted 21 July 2009 - 03:28 PM
.:: Charlotte Kemp Muhl :: kime-stock :: Princess-of-Shadows :: Manfred Klein :: Emma ::.
.:: Full credits are in my Journal ::.