Elysian Fields: Design a Creature V: Kiel Special - Elysian Fields

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Design a Creature V: Kiel Special Deadline: 31 December 09 Rate Topic: -----

#1 User is offline   Xanth Icon

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Posted 02 December 2009 - 04:42 PM



Once upon a time, a little boy asked for a dog. His parents, afraid their dragons would devour any pet they gave their young son (and also that he was too flighty to look after an animal properly), said no, and continued to say no every time the little boy asked.

"Can I have a cat? A cheefle? A bird? A pony?" he would ask, and every time the answer would be no.

Eventually, the little boy stopped asking, but in the back of his mind was always the thought that one day, when he got a place of his own and was off out in the world by himself, he would have the pet he had long desired.

Of course, the boy's parents were right to fear. When he eventually did venture out into the world by himself and deem himself fit to be a pet owner, he had no clue what animal to buy! Or, should I say, he had too many ideas and, no matter how tempting the prospect, knew better than to go out and buy every single creature he wanted. So, alas, the poor boy went pet-less, and was sad (or as sad as this particular boy could get).

But hey! Maybe you can help him!

What's the Score?

Kiel wants a pet. He wants a pet so bad he's been pestering me for weeks, but unfortunately for my sanity, he has no idea exactly what pet he wants. Cute, friendly, intelligent (though no more so than him), affectionate, furry, and cute (yes, I did mean to say that twice) are all on his list of "must have", but he'd also like something unusual. For the pet's safety, it also needs to be something that won't mind or suffer from being overfed, doesn't mind too much or too little attention, and doesn't mind sharing its owner's affections with whatever other cute furry thing happens along for two minutes. Kiel particularly likes capuchin monkeys and dragons, but he's also fond of dogs, cheefles, squirrels, bunnies, moles... and pretty much anything else that's furry and cute.

So! Your mission, should you choose to accept it (and I wouldn't blame you if you ran for the hills) is to come up with a creature that fits the bill.

Easy peasy, right? :D

Two by Two

This contest will be judged by Kiel and yours truly (Emma, duh).

The winner will be given a chance to roleplay giving the pet to Kiel somehow (I know, cool right? :D).

They'll also get a spiffy award for their trophy cabinet (featured below in all its shiny glory), and ζ500 from Kiel's own pocket (well, he has to pay for his pet somehow ;)).


And it doesn't end there. If there are enough entries, we'll choose a runner-up to receive ζ250, and all entries will qualify as submissions for a spot in the bestiary (subject to admin approval per the bestiary submission rules)!

Rules

  • You can submit a creature of your own design, or your take on a creature from Earth myth/fact, but it should be as original as possible and not just a mix-n-match.

  • Credit whatever sites you use during research, especially if you're doing an original take on an existing notion.

  • I'd adore you if you submitted artwork with your entry, but it's not required. If you do, however, the art must be 100% yours.

  • Please post your entries as replies to this thread, using the submission form found in the Bestiary & Herbarium Submission thread, by December 31st, 2009.

  • You can enter as many times as you like. If you have more than one character, please make a note as to which one you'd like to receive the award should you win, as well as which character should be credited when the entry goes up on the website.

Disclaimers

  • As per the bestiary submission rules, all entries need to be admin-approved before they can be added to the bestiary so we can be sure they fit our setting.

  • Please note that in entering this contest you are agreeing to let Elysian Fields use your creation, in whole or in part, whether or not you remain an active member. You are also granting us permission to edit your submission to fit into Elysia's background as much as we need to, though we will adhere to your concept as closely as possible.

  • Thanks to Colleen (Euphenia) for the awesome idea to run this contest. :D

Piper's Boutique · Dafont · KeyMoon · Beyond Tonight · Mutsie


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#2 User is offline   Lani Icon

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Posted 03 December 2009 - 01:37 AM

Name: Camen Votrilli
Pronunciation: K-Men Vo-tr-I-l-I
Scientific Name: carmenous maximus leafre
Pronounciation: car-MEN-O-s MAX-I-mus lee-free
Category: Pet
Type: Avian
Size: Small
Region: Forest/Costal
Lifespan: 3-8 Years
Appearance:
A Camen looks similar to the earth chinchilla, with large eyes and a similar shape, only with typically longer fur and bright green eyes. Due to its natural predators (various forms of foxes) Xanth helped the creatures with a small genetic boost, giving them a small pair of wings. The wings cannot be used too much and look similar to a bumblebee's. How they can lift themselves up is a mystery, as is the mystery of how a bumblebee can fly.

Its fur is ushually a light shade of brown, although various strange mutations have caused rarer colors, like gold, red, purple and green.
Behaviour:
Very sweet and even-tempered, they tend to adapt to the personality of their owner if domesticated; ushually being what is called a 'one person' pet, and they get rather attached.

If undomesticated, then the Camen will be rather skittish, reluctant to go near humans unless you've proven yourself not a threat. Ushually undomesticated Camen's will just leave you alone.
Diet:
On a diet of Eucalyptus (Ideally) and other leaves, the creature is generally an herbavore, but will eat bugs as well; to get the protein it needs. Protein rich pet food of any kind will work for the Camen although it cannot eat Rodent food.
Habitat: Although it is possible for a Camen to live in a cold habitat, it is very uncomfortable and its wings, being so thin and easily torn, can only last ten minutes before damage starts to be done; when in the cold, a Camen will emit a high-pitched wail until brought to a cold place.

Transfer in cold climates is possible in comfort and without the yelling if the Camen is kept in an insulated cage under a small blanket. The Camen is however much better for warmer climates (Around 75F) And will get quickly fatigued in hot weather, overly exerting itself and falling asleep within minutes.
Breeding:
The Camen seeks a breeding partner at two years of age, and breeds for life. Each litter produced has about 2-5 babies, and the gestation period is four months. It takes one year for babies to become full grown. Fur color will be a rust color until they hit two weeks and shed, causing the actual color to emerge.

Breeding will occur every five months unless one or both of the Camen's are neutered.
Strengths/Abilities:
It has a keen ability to sense when another living thing is nearby, and its high-pitched whine can seriously injure the ears of opponents, either temporarily or permanantly deafening them.
Weaknesses:
Being so small and trusting, it is an easy catch for pouchers and it is often caught and killed for its fur, which is glossy and high-quality due to the high protein diet they eat.
Uses: Its fur fetches a fair price on the black market, and its saliva is good at healing minor wounds, as their wings often get injured. (Applys to Elysians as well)
Origin: Camen Islands, Earth. A chinchilla pair where brought to Elysia by a settler and they bred rapidly.

Xanth; in the year one thosand was given a chinchilla as a gift, and bored; as well as noticing that it's species had a hard time staying alive due to predators, she gave it wings, although the change in fur color was just a genetic adaptation over time.
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wolf - Katherine Moennig

notes:
-if anyone wants me to edit a post, tell me and I will. (Applys to all posts)
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#3 User is offline   Euphenia Icon

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Posted 13 December 2009 - 07:34 AM

Name: Shadowkin (SHAD - oh - kin)
Scientific Name: Melamaculosum cinereufelis (MEL - ah - mah - cul - oh - sum and SIN - err - OO - fell - is)
Category: Monster, Pet
Type: Beast
Size: Medium
Region: Dusky Mountains, Fae Forest, Yondallar Rainforest
Lifespan: Varies*
Appearance:
While shadowkin can memorize the forms of and therefore become a multitude of animals, they seem to prefer their natural form. This resembles an over-sized house cat with short taupe gray fur that's mottled by a splattering of black spots. The pattern for every shadowkin is unique, and some can be quite fascinating. Every shadowkin on record has had eyes like pits of fathomless darkness, with swirls of lighter gray forming what passes for irises. The only color their bodies boast other than black and shades of gray is the soft pink of the inside of their ears and mouth, as well as the whiteness of their teeth. Even the pads of their paws and their retractable claws are a deep black.

When a shadowkin takes the time to learn the behavior of the sort of animal it intends to mimic, it can effectively gain the abilities and other advantages of that form while retaining the strengths and weaknesses of its own race. Yet instead of taking on the full appearance of the animal, the shadowkin's original coloration and markings will be translated over. This includes the eyes and claws, however they may be interpreted according to the new form.
behavior:
When a shadowkin is encountered in the wild, it's most likely because it wanted to be found. They are masters of stealth, and their ability to phase from shadow to shadow usually keeps them well ahead of any potential predators. Yet they are known for their curiosity, and though they are usually solitary in regard to their own kind, humanoid settlements within shadowkin territories claim that the cats come over for "visits". Such events are said to involve the shadowkin performing tricks for children, the chasing of some very confused dogs, and the making of friends with a few well placed body rubs. Some villages consider their shadowkin to be blessings from Xanth, and they treat them very well indeed. Of course, there are also rumors that those who mistreat the felines come upon long spells of increasingly bad luck, from attacks by wild animals to infestations of vermin. More than one village has found the means to win back the shadowkin's good graces, and eventually their so-called "bad luck" ceased.

When a shadowkin finds the individual they instinctively know is meant to be their Chosen One, a lifelong bond is immediately formed. It's unknown as to what races this bond is limited to, but it is assumed that thus far only humanoids have been given the honor. The amount of time it takes for the bond to develop an empathic link seems to vary upon how quickly the shadowkin's personality conforms to that of its Chosen.

Bonded shadowkin want to be with their Chosen all of the time and everywhere. Whether they fuss at not being the focus of their Chosen's attention depends on how their personality develops after bonding. For the most part, bonded shadowkin just want their Chosen to be happy. Thankfully due to the eventual empathic bond, shadowkin are usually able to tell precisely what they can do to promote such happiness. If the shadowkin's acting like a complete goofball makes their Chosen feel warm and fuzzy, then that's what they'll do.

When bonded, shadowkin try to take care of their Chosen. That means providing them with proper meals, since far too often their poor ignorant two legged Chosen do not know how to hunt for themselves. If you find yourself being bonded with a shadowkin, then be prepared to wake up next to some interesting "presents". If a shadowkin's Chosen doesn't like what they bring, then the shadowkin will just keep trying till they figure out what their bonded likes best. No amount of protestation will convince your shadowkin that you really don't need it to fetch you breakfast, lunch, or dinner, depending on what meal your shadowkin prefers to supply. Some shadowkin try to cover all three, but this is a rarity.
Diet:
Shadowkin mainly hunt small creatures such as mice, cheefle, fae squirrels, and just about anything else they can get their paws on. Sometimes they attempt larger animals, but this usually requires them to change to a shape larger than their intended prey. However, while they are without a doubt carnivorous, shadowkin have been seen munching on various plants.
Habitat:
Wild shadowkin make their dens in a variety of places. They seek out cool and dry areas that are easily hidden. These can just as easily be an underground burrow leading to a cozy chamber or a hollow log half stuffed with dried leaves. They relocate often, but always within their marked territory.

Bonded shadowkin adapt easily to whatever their Chosen may provide for the feline's personal space, though they will still prefer something cool and dry. Shadowkin that live in rural areas often curl up on their Chosen's beds, sofas, chairs, rugs, or whatever else that isn't exposed to bright light while being soft and inviting.
Breeding:
Though shadowkin are a common enough sight if one knows where to look, this is mostly because the unbonded ones live for so long. Admittedly, it is difficult to keep track of the precise number of shadowkin in existence, but those that have been counted in recent years number less than 50.

This is largely due to the fact that shadowkin rarely breed with their own kind. They keep to their personal territories until they find their Chosen and are bonded, and do not go in search of a mate once they age past their first century. Shadowkin females may continue to go into their heat cycle past the century mark, but only should they remain in a form other than their natural one long enough to be influenced by that form's cycle. Then the female will mate with a male of her adopted form's species. Sometimes such matings result in offspring, but shadowkin do not always breed true.

On rare occasions, a shadowkin male and female meet, and sometimes the female will have a small litter of no more than 1-3 kittens.

No matter how their birth came to be, kittens tend to stay with their mothers for approximately five years, over which they learn to hone their abilities and survive on their own. Shadowkin are different from most felines in that there are no known incidents in which the mother has forced her kittens to leave the den, even after the five year period is over. One kitten was reported to have remained with its mother for just over ten years before seeking its own territory.
Strengths/Abilities:
  • Shadowkin are highly intelligent, and put this trait to use for several purposes.
  • These felines are natural shape shifters, but they are limited to the forms of small to medium sized animals that they can comprehend. As kittens, shadowkin cannot manage shifting into anything larger than a small animal.
  • When in shady areas, shadowkin can be near undetectable. Their stealth is a combination of careful movement and camouflage. Indeed, their coats seem to partially blend into the shadows around them when they do not wish to be seen.
  • As they are genetically tied to the element of Shadow, shadowkin have developed an ability to phase and move from shadow to shadow. The distance they can cover between "jumps" is limited, but their range expands with age and experience.
  • It is believed that shadowkin are immortal until they are bonded. This can be perceived as a strength in the species, but also a weakness in that it has kept their numbers low.
  • If a bonded shadowkin and their Chosen prove compatible, an empathic link will be formed. This link initially covers a distance of up to 50 feet, but the range has been known to increase with time.
Weaknesses:
  • This species is notoriously curious about everything, and it can get them into trouble. This is especially true when they are young.
  • There is a good reason that shadowkin avoid bright light. Not only does it hurt their eyes, but it can diffuse their bodies. Long exposure to bright light may eventually kill a shadowkin, but this has yet to be confirmed.
  • It is believed that shadowkin are immortal until they are bonded. This can be perceived as a strength in the species, but also a weakness in that it has kept their numbers low.
Uses:
  • In the not so distant past, some bonded shadowkin deigned their Chosen able to clip their claws and sell the clippings to interested parties. Reportedly the clippings contain a portion of the Shadow element that grants shadowkin some of their extraordinary abilities and long lifespan.
  • Due to their rarity and elemental properties, shadowkin pelts, claws, blood, and various organs have come into demand on the black market. These tend to be incredibly expensive, but some collectors and wealthy alchemists are willing to pay the price.
Origin:
Many centuries ago, a Skotadi Warrior female and a Therian male who specialized in felines, whose names have been lost to history, came together. The result was a child neither had expected. It was a "throwback", born a beast rather than a humanoid, and his form was of no animal yet known, though it did vaguely resemble a feline. Ashamed of what came of their liaison, the two left the infant in the forest, presumably to die. Some say that Xanth took pity on the baby and altered him so he became balanced between the two halves of his heritage, enhancing his ability to shape shift as well as his affinity with the element of Shadow. Regardless if such is true, all shadowkin can trace their lineage back to him.
Other Info:
  • There has been one case in particular in which a bonded pair's empathic link broadened into a telepathic one, but no one remembers how this was done.
  • There is a rumor floating about the black market that there are three shadowkin talismans yet remaining of what was once a set of five. These were fashioned from an ancient shadowkin's claws, blood, and tendons and enchanted with dark magics to enhance the wearers ability to blend into shadows.

*It is believed that unless a shadowkin meets an untimely end, that they will live indefinitely until they choose to form their bond. When they do find their Chosen One, then their life energy becomes intimately tied to theirs. This assures that the shadowkin's body will fade upon their Chosen's death so their spirit may move on to be with them in the afterlife.
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#4 User is offline   Xanth Icon

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Posted 18 December 2009 - 07:23 PM

Just poking to remind you guys that there's just less than a fortnight to enter this contest! <3
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#5 User is offline   Zephyr Icon

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Posted 31 December 2009 - 10:02 AM

Name: Carser's Hound, slang: Carser
Pronunciation: (KAR-sirs hOWnd)
Scientific Name:
Category: Monster/Pet
Type: Beast
Size: Medium
Region: Flatlands
Lifespan: 8 - 10 years wild, 14 - 16 domesticated
Appearance: Carsers have a similar body structure to a dog but with a frayed tail that flattens itself horizontally. It also have hulking joints at its shoulders and hips that protrude upwards a few inches in females and up to a foot in males. Unlike normal canines their teeth are mostly flat with meager spikes on the front few for ripping food off. Their fur is very short, except for the tail, and as a whole very soft as well. From dog-like snout to rear, not counting the tail, they are typically 4-5 feet long with another foot of tail added on. Their coloring changes according to the pigmentation of their most recent food, causing varying colors and designs that adapt on a near daily basis.
Behaviour: Carsers are genuinely playful creatures, even in the wild. They only show aggression when threatened, or if one attempts to interfere with their feeding. They do, however, feed often, eating up to ten times their body weight in one week.
Diet: Carsers' flattened teeth are extremely durable and their stomachs have the remarkable fortitude to allow them to eat any natural substance from meat to stone. Due to their voracious personalities, though, many a pet Carser has been rushed to a healer due to trying to consume foreign materials such as glass or metal.
Habitat: Primarily in the sunset foothills, but have also been known to live on the lower regions of all Elysian and Dardanian mountain ranges.
Breeding: Carsers breed regularly in the spring, having a gestation of only about 2 to 3 months. Pups reach maturity at about 7 months at which point they are fully able to hunt by themselves, though they stay with their mothers pack. A Carser pack typically only reaches about two dozen members due to the alpha sending away weak or overly aggressive members.
Strengths/Abilities: Carsers strong digestive tracts allow them to survive anywhere a moderate climate can be found, this paired with their jovial natures make them easy pets to keep. Their hunger, however, has the tendency to get them into more trouble than anything else as they can attempt to even eat anything that stops moving for long enough.
Weaknesses: Carsers are not particularly intelligent, and are also preyed upon by practically every predator in every habitat they're known to indwell.
Uses: The acids in a Carser's stomach seem to be able to eat through any natural material save for the stomach itself and as such some weaponsmiths employ the use of booth the acid and the stomachs into the creation of various weapons and pieces of armor.
Origin: Carser's Hound receives its name from the explorer who discovered them, Miranda Carser, a young Zanaryan who was attempting to plot a new trade route through the foothills when she inadvertently discovered a pup and nearly lost all of her supplies. The dogs' are called the garbage cans of Elysia and were rumored to have been made by Xanth to consume the worlds' refuse. They're often used in larger towns and successful businesses to consume all manner of uneedded trash, though the owners must always be wary to watch what their pet is eating.
Other Info:
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#6 User is offline   Lazuli Icon

  • A wild threader has appeared!
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Posted 31 December 2009 - 07:35 PM

Name: windfur (formal name: star-eared lemur)
Scientific Name: lepurimae sanufervens
Pronunciation (sc): le - piu - rhee - MAY SAH - niu - FER - ven
Category: Other / Pet / Useful
Type: Avian
Size: Small
Region: Flatlands
Lifespan: 2-15 years wild* / 15-35 years domesticated [*The high variation is due to overhunting.]
Appearance:
Posted Image


The windfur is a small avian creature with a large head, small body, and strangely no wings. Its short, silky smooth fur comes in a variety of warm and neutral hues, typically peach to pale honey gold in the main body area with patches and speckles of rose-brown along its back and forehead. It always has about two to three speckles on its chest. Rarer colors of the windfur include silvery storm blue and ice blue. The upper forehead of the windfur is colored by a darker shade that resembles somewhat the shape of a star. The round, bright jewel-like eyes of the windfur are set beneath this feature.

The most identifying characteristic of the windfur is definitely its ears, which are spiked but deceptively not really star-shaped. They are, however, large for its size and able to expand to unbelievable degrees that render the windfur capable of flight. These wing-like ears can not only take it across the skies but also allow it to suspend itself in the air like a balloon. The ears' unique design and the windfur's light weight allow it to stay afloat for up to several hours. Although it cannot fly very fast, it is able to achieve tremendous heights. The windfur's fear of these extreme heights, however, keep it below cloud level.

Another special attribute from which the windfur gets its common name is the appearance of its fur in the wind. Depending on the strength and degree of the wind it is exposed to (varies in the flatlands), its fur changes in hue or even glimmers. The color usually shifts only in small shades, however, and only extreme conditions would compel it to become bright and unnatural. Despite rumors, the windfur's color is only affected by wind and not emotions.

Due to its large ears and short, stubby tail, the windfur has been interestingly compared to rabbits and even baby bears, particularly when viewed by a near-blind person from the back. The detailed physical attributes of the windfurs are difficult to examine due to their rarity, although they have been speculated to be a cousin of the lemurs.

Behaviour: In its natural habitat, the windfur spends its days frolicking with loving friends and family and playing games of dirtball* among the trees and grasses. It is both a daytime and nighttime creature, although typically it sleeps in the night. However, with interference from hunters and other wild animals, the windfurs living in more threatened areas have become increasingly nocturnal. This perhaps also shows their powerful ability to adapt.

Generally and when domesticated, the windfur can be a rather shy creature around strangers. It is curious but quiet around new people, and sometimes hides when it feels scared. It is very attached to and trusting of its owner while also being respectful of his/her wishes and privacy, but long absences and sharp actions can make the sensitive windfur feel lonely, unwanted, or even sadly bitter. Due to its powerful and everlasting dedication, however, the windfur would never abandon or betray its owner unless expressively requested by said owner, even when it is betrayed itself. One could say that the windfur is extremely obedient and even protective. It's very modest and tries to be helpful whenever possible, even if it messes up. If it happens to unintentionally aggravate someone, it tries to make up for it; windfurs rarely truly deserve punishment. In the domesticated windfur's eyes, its owner is number one. This can attract jealousy from other windfurs who have no owners.

The windfur is also intelligent enough to be trained. It can learn everything from playing fetch to helping its owner put a shirt on. However, it has a frequent tendency of mixing up words in any language except Sylvan (and even in Sylvan it has problems). For example, it can easily confuse the word "drink" with "peanuts". This can lead to unwanted actions. Therefore, owners must be strictly careful when giving orders.

Although it is constantly aware of the emotions of its owner, the windfur tends to misunderstand the emotions of other people. It gets confused during highly troubled times, for its innocent, feathery little soul was not built to withstand extremely negative feelings such as pain and hatred. And unfortunately, because the windfur is usually so warm, loving, and seeking of friends, hunters have little difficulty luring out the windfur from its shelter. Its fur being priceless, the population of windfurs, originally already a rare species, has declined over the years with only a few areas guaranteed protection.

Diet: Wild windfurs do not have a very strict diet. They eat nuts, berries, leaves, and any edible thing that they can get their little paws on. Their instinct prevents them from eating poisonous foods like mushrooms, but mistakes do happen. A domesticated windfur appreciates any food given to it as long as it is natural and authentic (no pellets cranked out of machines). Windfurs even enjoy gourmet meals when given the chance. They are typically vegetarians, for too much meat weighs them down with bellyaches. They generally eat little when alone but excessively when surrounded by people.

Habitat: Windfurs are highly adaptable and can survive in forests, cities, and coastsides. They are able to withstand varying degrees of temperature but must be ingenious in order to survive in extreme conditions. For example, a windfur would teach itself to build an igloo in the snow. Their most favorable and populous habitat are the flatlands, where they dig burrows in the ground or live in tree trunks. They enjoy places with room to play and skies to fly in. A domesticated windfur's favorite place to stay is nestling in his owner's coat, shirt, or whatever he or she is wearing.

Breeding: Windfurs breed only when the weather is nice and temperate. A female can produce up to a litter of four. Because they spend more time playing than anything else, windfurs do not reproduce frequently, which makes it necessary that they are not bothered in order to keep their population steady. Windfurs are considered babies for the first half year of their lives, and they do not stop developing until their fourth year. Wild windfurs may not live much of their life as an adult due to overhunting.

Strengths/Abilities: The windfur's unique way of flying and wind-affected fur color can be considered special. They have limited extreme intelligence and decent agility and defensive skill. Every year, male windfurs cough up a star-shaped pellet with healing properties.

Weaknesses: They have an unconventional habit of allowing themselves to fly in storms, which kills off lightning-prone windfurs by the numbers. Also, when windfurs eat too much they swell up into balloons, an effect that takes a few days to wear off. Obviously, they cannot fly during this period.

Uses: The windfur's fur can be used for highly expensive and exotic clothing. Because of its color-changing nature, it is particularly beautiful when used in designs and thus highly seeked. Ownership of such fur can be considered a sign of wealth. Every year, male windfurs cough up a star-shaped pellet with healing properties. These saliva-covered balls are not as sought after.

Origin: Due to their higher comprehensin of Sylvan than any other language, it's said that the earliest windfurs emerged near the nymphs' habitat and became their companions. The appearance of the windfur suggests a potential evolution from the lemur, from which it gets part of its name. The strange usage of ears for wings has been attributed to a strong genetic mutation. Some people say that Xanth nodded off to sleep while creating the windfur and spawned its flight capability in the wrong area.

Other Info: Although windfurs make great pets, only a small percentage are actually domesticated because of their insubstantial population. Protection from its owner is the primary reason why the domesticated windfur's lifespan is so much longer than the wild windfur's one. Some windfur owners claim that their windfurs are able to lift them into the sky, but such displays of strength have yet to be proven. Others claim that the windfur can enter dreams, which is dismissed as a legend.

*Dirtball is a game in which windfurs make balls from dirt and throw them in the air, kicking them at one another like a sport. They enjoy many games such as this in friendly competition, but windfurs are sensitive enough to allow everyone to win at least once in order to avoid injured feelings.


Credits: The windfur image was drawn by me on SAI. I give Elysia permission to use it if it desires.
Posted Image

Posted Image

journal // credits // doll by Emma ♥
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#7 User is offline   Xanth Icon

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Posted 02 January 2010 - 02:14 PM



“Wah!” says Kiel. “So much cute!”

We want to thank all our participants for their amazing entries. Each one is just adorable, and if Kiel had his way he'd take one of each. XD

But alas, he can have only one (“But why? I'll take care of them, man, I promise!”) so it's time for the judges to get off their keisters and do their thang.

The Winners

In first place, with her delightful Shadowkin, is Colleen, winning herself a trophy for her cabinet and ζ500 from Kiel! (We'll be in touch about that RP!)


In second place, with the adorable Windfur, is Skyla, who will receive ζ250 and a squeeful glomp from both of us. XD

The End

And finally, all the entries qualify as submissions for the bestiary, so you can look forward to having a few more pets available in the next week or two (woohoo!).

Thank you again to the contestants for taking the time to come up with such wonderful critters! <3

Piper's Boutique · Dafont · KeyMoon · Beyond Tonight · Mutsie


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